****s on poster about what-ifs. proceeds to make an entire rant based on what-ifs.
their defense was on its heels on both of the last drives. as soon as the 3rd down to berrios was completed they lost all confidence in what they were doing. it's like they went out with a single mindset of forcing a 3-and-out, then had zero clue what to do after that. don't give them a chance to regroup when you're moving on them.
What a dopey buffoon you are.
What-ifs BASED ON THE ACTUAL CLOCK are valid.
Instead, you are talking about "confidence" and a bunch of retarded psychological stuff.
Bottom line, if that idiot DB committed pass interference, we would have been forced to kick a FG and risk losing in OT.
But sure, a bunch of moron posters are going to talk about "confidence" and "regrouping" and a bunch of worthless stuff that they invent in their own heads.
The clock is real. We've seen plenty of teams mismanage the last few seconds and lose the chance to run a final play. If we take a timeout AFTER A RUN and not AFTER AN INCOMPLETION, we have another chance to win the game if the desperate ACC replay officials try to place the ball on the half-yard line (actually, the 15 and a half yardline after the penalty).
I'm not playing what-if games with intangibles like "confidence", I'm logically analyzing the what-ifs that every coach must consider when managing the clock.
Lots of dolts trying to rationalize taking a timeout after an incompletion (just because we eventually won). Ridiculous.
you really need to watch that last drive again.
play 1- 1:24, incomplete
play 2- 1:19, incomplete
play 3- 1:13, complete, first down
clock stops to reset chains at 1:08, then runs on the reset, 13 seconds between reset and snap
play 4- 0:55, run, first down
clock stops to reset chains at 0:48, runs on reset, 6 seconds between reset and snap
play 5- 0:42, run, first down
clock stops to reset chains at 0:35, runs on reset, 6 seconds between reset and snap
play 6- 0:29, incomplete
play 7- 0:23, incomplete
timeout before 3rd and 10
play 8- 0:19, complete, first down, out of bounds
play 9- 0:11, complete, touchdown
the clock stopped after every play we ran on the drive between first downs and out of bounds, and we lost more time between snaps on the berrios first down in our territory than we did on the two homer runs
combined.
we take a timeout after an incomplete pass because it's 3rd and 10 on the 35 yard line. seems like a smart place to use it to try for a first down.
12 seconds off the clock to keep a timeout is a take every ****ing time when you have more than 45 seconds left in plus territory and only need 3, doubly so if you're up against a disorganized and reeling defense. what happens if you run another play into the middle of the field because the coverage gives it to you and you don't get the first down? timeout would be nice if you can't get up to the line and spike it. maybe langham doesn't catch that ball and you want to shift it to make the kick more comfortable? run a quick play then take a timeout with 2 seconds left.
your analysis of clock management isn't analysis. it's a hot take.
What an idiot you are.
So, again, with SEVENTEEN SECONDS on the clock instead of eleven, do we have time for one extra play? Of course we do.
I can understand the first run, we caught them napping, we picked up a first down. Only 6 seconds were lost, sure. But now you do the EXACT SAME THING, and you have to be prepared to call a timeout on THAT one.
Plus, if we have more time to discuss our next pass play or two, we might do better than 2 straight incompletions.
Again, you are just a buffoon. I said that I had concerns AT THE TIME, and I wasn't going to argue with anyone, until people who (seemingly) didn't watch the game started telling me things that were the opposite of what I actually saw.
As if the timeout we called was smart. Give me a break. You take the timeout after the second run, not after an incompletion, and you call multiple pass plays during the discussion.
Every other play after that was a pass, and even if EVERYTHING happens identically, that means you start the final play with 17 seconds on the clock, giving yourself options in case Langham is ruled down before the goal line or in case there is a penalty.
That's not a "hot take", that is pure solid logic. Unlike your ramblings about "confidence".