Agree agree agree agree the clock management was worse than high school coaching. We should have run at least another 2 minutes off the clock. Take the rhythm theory to fantasy land. That was simply BAD COACHING
It is stunning, how many ridiculously stupid posts are on this thread. If nothing else, we can be certain that a clock management thread will bring out the most brain-dead UM fans.
I am happy we won, but our clock management has been abysmal for the last 3 games.
And the only thing worse is when stupid people congregate to tell us that "everything worked out fine" or to hypothesize on the idiocy that our offense is incapable of doing two things at the same time.
The football IQ of 80% of the posters on this thread is in the single-digits.
It is absolutely possible, and ****-near necessary, for our offense to be capable of both running plays and keeping an eye on the clock. The advantage of running plays quickly is to limit the time for the defense to substitute, adjust, call plays, and line up.
What Miami was doing was a ridiculous and ineffective mishmash. First, on the final drive, we were not running plays at the same pace that Syracuse used, so this was not an effective "speed-up" method that prevented them from being ready. And as for "rhythm", that is just plain ignorant. A "rhythm" offense will line up repeatedly, and get into similar formations repeatedly, and run the plays within a similar time window repeatedly; within that "rhythm", you also run variations on the formations and the plays, such that the defense has very little time to prepare and very little time to anticipate the varieties of plays they will face.
Here's how the final drive went.
5:18 to play, game clock not running on first snap, but we snapped the ball with :05 left on the play clock.
Play 1 - incomplete pass, game clock stops with 5:13 left, so play clock should not matter. Ball snapped with :12 seconds on play clock.
Play 2- inbounds complete pass, game clock runs, ball is snapped with :12 seconds left on play clock. Assuming you snap at :02 seconds, that is 10 seconds we could have burned.
Play 3 - incomplete pass, game clock stops with 4:37 left. We then snap the play with :09 left on the play clock.
Play 4 - inbounds complete pass, game clock runs, next ball snapped with :26 seconds left on play clock; could have burned 24 more seconds.
Play 5 - inbounds run, game clock runs, next ball snapped with :19 seconds left on play clock; could have burned 17 more seconds.
Play 6 - inbounds run, first down, game clock runs, next ball snapped with :23 seconds left on play clock; could have burned 21 more seconds.
Play 7 - inbounds run, game clock runs, next ball snapped with :25 seconds left on play clock; could have burned 23 more seconds.
Play 8 - incomplete pass, game clock stops. Pass interference called against Syracuse. Ball snapped at :20 on play clock.
Play 9 - incomplete pass, game clock stops. Nearly intercepted by Syracuse. Ball snapped at :07 on play clock.
Play 10 - touchdown run by Homer.
2:48 left in game. We could have burned 1:35 extra, leaving them with 1:13, or 1:06 after the kickoff return.
Play 1 for Syracuse takes 18 seconds.
Play 2 (incomplete pass) takes 8 seconds.
Play 3 (inbounds QB run) takes 23 seconds. Time out is then called.
At this point, after taking 49 seconds, Syracuse would have :17 seconds and 1 TO left.
Play 4 (inbounds QB run) takes 14 seconds. Time out is then called.
At this point, Syracuse would have 3 seconds left and no TOs. In reality, they had 1:38 left.
Final Syracuse play takes 7 seconds, incomplete pass. Game should be over at this point.
Yes, it's "moot" because our defense held. But if Syracuse gets a first down, that is an extra minute-and-a-half that we have to play defense, when the game should be over.
Bad clock management may come back to haunt us. Coaches need to tighten up.
It is stunning, how many ridiculously stupid posts are on this thread. If nothing else, we can be certain that a clock management thread will bring out the most brain-dead UM fans.
I am happy we won, but our clock management has been abysmal for the last 3 games.
And the only thing worse is when stupid people congregate to tell us that "everything worked out fine" or to hypothesize on the idiocy that our offense is incapable of doing two things at the same time.
The football IQ of 80% of the posters on this thread is in the single-digits.
It is absolutely possible, and ****-near necessary, for our offense to be capable of both running plays and keeping an eye on the clock. The advantage of running plays quickly is to limit the time for the defense to substitute, adjust, call plays, and line up.
What Miami was doing was a ridiculous and ineffective mishmash. First, on the final drive, we were not running plays at the same pace that Syracuse used, so this was not an effective "speed-up" method that prevented them from being ready. And as for "rhythm", that is just plain ignorant. A "rhythm" offense will line up repeatedly, and get into similar formations repeatedly, and run the plays within a similar time window repeatedly; within that "rhythm", you also run variations on the formations and the plays, such that the defense has very little time to prepare and very little time to anticipate the varieties of plays they will face.
Here's how the final drive went.
5:18 to play, game clock not running on first snap, but we snapped the ball with :05 left on the play clock.
Play 1 - incomplete pass, game clock stops with 5:13 left, so play clock should not matter. Ball snapped with :12 seconds on play clock.
Play 2- inbounds complete pass, game clock runs, ball is snapped with :12 seconds left on play clock. Assuming you snap at :02 seconds, that is 10 seconds we could have burned.
Play 3 - incomplete pass, game clock stops with 4:37 left. We then snap the play with :09 left on the play clock.
Play 4 - inbounds complete pass, game clock runs, next ball snapped with :26 seconds left on play clock; could have burned 24 more seconds.
Play 5 - inbounds run, game clock runs, next ball snapped with :19 seconds left on play clock; could have burned 17 more seconds.
Play 6 - inbounds run, first down, game clock runs, next ball snapped with :23 seconds left on play clock; could have burned 21 more seconds.
Play 7 - inbounds run, game clock runs, next ball snapped with :25 seconds left on play clock; could have burned 23 more seconds.
Play 8 - incomplete pass, game clock stops. Pass interference called against Syracuse. Ball snapped at :20 on play clock.
Play 9 - incomplete pass, game clock stops. Nearly intercepted by Syracuse. Ball snapped at :07 on play clock.
Play 10 - touchdown run by Homer.
2:48 left in game. We could have burned 1:35 extra, leaving them with 1:13, or 1:06 after the kickoff return.
Play 1 for Syracuse takes 18 seconds.
Play 2 (incomplete pass) takes 8 seconds.
Play 3 (inbounds QB run) takes 23 seconds. Time out is then called.
At this point, after taking 49 seconds, Syracuse would have :17 seconds and 1 TO left.
Play 4 (inbounds QB run) takes 14 seconds. Time out is then called.
At this point, Syracuse would have 3 seconds left and no TOs. In reality, they had 1:38 left.
Final Syracuse play takes 7 seconds, incomplete pass. Game should be over at this point.
Yes, it's "moot" because our defense held. But if Syracuse gets a first down, that is an extra minute-and-a-half that we have to play defense, when the game should be over.
Bad clock management may come back to haunt us. Coaches need to tighten up.
No, just no. Sorry you're 100% wrong on this.
We needed to score, above all else, and Richt knew the best way to do that was to play at that tempo.
Slowing down would greatly have helped Syracuse's D, since they were gassed and have no depth. Great job by Richt. It worked, we won, and were 6-0. Like many things with this team, it's not perfect, but who cares
It is stunning, how many ridiculously stupid posts are on this thread. If nothing else, we can be certain that a clock management thread will bring out the most brain-dead UM fans.
I am happy we won, but our clock management has been abysmal for the last 3 games.
And the only thing worse is when stupid people congregate to tell us that "everything worked out fine" or to hypothesize on the idiocy that our offense is incapable of doing two things at the same time.
The football IQ of 80% of the posters on this thread is in the single-digits.
It is absolutely possible, and ****-near necessary, for our offense to be capable of both running plays and keeping an eye on the clock. The advantage of running plays quickly is to limit the time for the defense to substitute, adjust, call plays, and line up.
What Miami was doing was a ridiculous and ineffective mishmash. First, on the final drive, we were not running plays at the same pace that Syracuse used, so this was not an effective "speed-up" method that prevented them from being ready. And as for "rhythm", that is just plain ignorant. A "rhythm" offense will line up repeatedly, and get into similar formations repeatedly, and run the plays within a similar time window repeatedly; within that "rhythm", you also run variations on the formations and the plays, such that the defense has very little time to prepare and very little time to anticipate the varieties of plays they will face.
Here's how the final drive went.
5:18 to play, game clock not running on first snap, but we snapped the ball with :05 left on the play clock.
Play 1 - incomplete pass, game clock stops with 5:13 left, so play clock should not matter. Ball snapped with :12 seconds on play clock.
Play 2- inbounds complete pass, game clock runs, ball is snapped with :12 seconds left on play clock. Assuming you snap at :02 seconds, that is 10 seconds we could have burned.
Play 3 - incomplete pass, game clock stops with 4:37 left. We then snap the play with :09 left on the play clock.
Play 4 - inbounds complete pass, game clock runs, next ball snapped with :26 seconds left on play clock; could have burned 24 more seconds.
Play 5 - inbounds run, game clock runs, next ball snapped with :19 seconds left on play clock; could have burned 17 more seconds.
Play 6 - inbounds run, first down, game clock runs, next ball snapped with :23 seconds left on play clock; could have burned 21 more seconds.
Play 7 - inbounds run, game clock runs, next ball snapped with :25 seconds left on play clock; could have burned 23 more seconds.
Play 8 - incomplete pass, game clock stops. Pass interference called against Syracuse. Ball snapped at :20 on play clock.
Play 9 - incomplete pass, game clock stops. Nearly intercepted by Syracuse. Ball snapped at :07 on play clock.
Play 10 - touchdown run by Homer.
2:48 left in game. We could have burned 1:35 extra, leaving them with 1:13, or 1:06 after the kickoff return.
Play 1 for Syracuse takes 18 seconds.
Play 2 (incomplete pass) takes 8 seconds.
Play 3 (inbounds QB run) takes 23 seconds. Time out is then called.
At this point, after taking 49 seconds, Syracuse would have :17 seconds and 1 TO left.
Play 4 (inbounds QB run) takes 14 seconds. Time out is then called.
At this point, Syracuse would have 3 seconds left and no TOs. In reality, they had 1:38 left.
Final Syracuse play takes 7 seconds, incomplete pass. Game should be over at this point.
Yes, it's "moot" because our defense held. But if Syracuse gets a first down, that is an extra minute-and-a-half that we have to play defense, when the game should be over.
Bad clock management may come back to haunt us. Coaches need to tighten up.
No, just no. Sorry you're 100% wrong on this.
We needed to score, above all else, and Richt knew the best way to do that was to play at that tempo.
Slowing down would greatly have helped Syracuse's D, since they were gassed and have no depth. Great job by Richt. It worked, we won, and were 6-0. Like many things with this team, it's not perfect, but who cares
Agreed