Cool discussion.
In the 3 FBS games (USF/FSU/UL) our defense has played more than 60 plays (just summing up rushes and passes from ESPN team stat box scores) we've given up 19.33 pts/game and 1.7 pts/drive (non-garbage time)
In the 4 FBS games our defense has played less than 60 plays we've given up 12.67 pts/game and 1.23 pts/drive.
So we are giving up 38% more pts/drive when our defense plays 60 plays+.
In terms of non-garbage time offensive plays we have run:
ND: 68 (.4 pts/play) (2.45 pts/drive)
USF: 65 (.75) (4.08)
UF: 72 (.36) (2.6)
FSU: 57 (.49) (2.8)
UL: 58 (.36) (1.91)
Tree: 74 (.57) (4.2)
50-59 plays, we average 2.33 pts/drive
60-69 we average 3.3 pts/drive
70+ we average 3.4 pts/drive
To me the issue with pushing the pace on offense for this team, is that there is a clear tradeoff: our defense performs worse when they play more than 60 plays. Now, it's not necessary that the defense play that many plays if we play at a faster pace, but I do think it's more likely. The two games we had the most offensive plays (UF & Tree) our defense only gave up .7 pts/drive. We also didn't push the pace much on offense in either game. We just controlled the ball and had many long drives.
Think we will get more bang for our buck (scoring more pts/drive on offense) if we limit our turnovers and our penalties (well at least the former is possible) than by pushing the pace - not saying we shouldn't run tempo in spots. We ran so few plays against UL because of our turnovers and because we nuked the first drive with a penalty.
Perhaps our defense will improve when they play
more plays as we build depth. Was great to see Simpson, Scroggins, Pickett, Popo, and some other guys in the front 7 get more meaningful snaps than usual against Tree.
Snaps would be the wrong way of looking at it because that's entirely about the quality/style of your opponent. I mean you could say adjusting our pace to the opponents expected pace/style makes sense. But Drives is far better to use as the comparison. Also it's pretty obvious that USF/Stanford were clearly not good opponents compared to our talent. ND, UF, FSU, Louisville are FAR more reflective of a solid/competitive team we'd go against going forward. In those 4 games we have surrendered 77pts in 44 drives (11 drives each game) = 1.75pts/drive allowed (0.29pts/play). We scored 102pts in 42 drives = 2.43pts/drive scored (0.375pts/play). So I mean just simply looking at the NET, we gain 0.68pts/drive or 0.09pts/play. We are the better team. The more drives we give our offense to get TDs, I expect our Defense to hold our opponents more than I expect our Opponents to hold us. Whether that extra drive per game results in us giving up an additional 0.25pts/drive (additional fg every 12 drives) doesn't matter IF we gain an additional 0.58pts/drive (additional td every 12 drives) from it. In those 4 games we've scored 6+pts on 28.6% of drives while we allow 6+pts on 20.5% of drives. We get held to 0pts on 57.1% of drives vs we hold opponent to 0pts on 70.5% of drives. So I know which way I'd bet...
And just in general we can absolutely EXPECT to play 11 defensive drives regardless. We ran 70 snaps on offense against ND? Our defense had 11 drives. We ran 61 snaps against USF? Our defense had 13 drives. UF 78 snaps! Still 11 drives. Against ND AND Louisville we had 11 defensive drives and allowed 2.18pts/drive in each. The difference is not getting 1 more TD against Louisville. The ONLY question is what is more likely to result in our offense scoring more TDs, going at quicker pace or slower pace. And specifically BECAUSE it makes the offense operate better (like not trying to get 13 drives instead of 11). But like if we score TDs at a higher rate going faster then it's better, period.
ND
Defensively: 60 snaps. 11 drives (12, but one was a knee before half). 7 resulted in 0pts. 1 resulted in 3pts. 3 resulted in 6+pts. 24 pts allowed. 2.18pts/drive.
Offensively: 70 snaps. 11 drives. 6 resulted in 0pts. 2 resulted in 3pts. 3 resulted in 6+pts. 27 pts scored. 2.45pts/drive.
USF
Defensively: 70 snaps. 13 drives. 10 resulted in 0pts. 2 resulted in 3pts. 1 resulted in 6+pts. 12 pts allowed. 0.92pts/drive.
Offensively: 61 snaps. 12 drives (13, but before half we just killed clock). 5 resulted in 0pts. 0 resulted in 3pts. 7 resulted in 6+pts. 49 pts scored. 4.10pts/drive.
UF
Defensively: 52 snaps. 11 drives. 10 resulted in 0pts. 0 resulted in 3pts. 1 resulted in 6+pts. 7 pts allowed. 0.64pts/drive.
Offensively: 78 snaps. 10 drives (12, but one was killing time before half other was killing time to end game). 5 resulted in 0pts. 2 resulted in 3pts. 3 resulted in 6+pts. 26 pts scored. 2.6pts/drive.
FSU
Defensively: 88 snaps. 11 drives. 7 resulted in 0pts. 2 resulted in 3pts. 2 resulted in 6+pts. 22 pts allowed. 2pts/drive.
Offensively: 61 snaps. 10 drives (12, but one was killing time before half other was killing time to end game). 6 resulted in 0pts. 0 resulted in 3pts. 4 resulted in 6+pts. 28 pts scored. 2.8pts/drive.
Louisville
Defensively: 69 snaps. 11 drives (12, but killing time to end game). 7 resulted in 0pts. 1 resulted in 3pts. 3 resulted in 6+pts. 24 pts allowed. 2.18pts/drive.
Offensively: 63 snaps. 11 drives (12, but knee before half). 7 resulted in 0pts. 2 resulted in 3pts. 2 resulted in 6+pts. 21 pts scored. 1.91pts/drive.
Stanford
Defensively: 54 snaps. 9 drives (11, but killing time before half and end game). 8 resulted in 0pts. 0 resulted in 3pts. 1 resulted in 6+pts. 7 pts allowed. 0.78pts/drive.
Offensively: 62 snaps. 10 drives. 4 resulted in 0pts. 0 resulted in 3pts. 6 resulted in 6+pts. 42 pts scored. 4.2pts/drive.