Biggest issue I see is spot dropping, covering grass and not matching routes.
If any of you are bored and a glutton for pain, run the game back and watch how often our defenders are covering grass and/or standing a mile away from a WR at the end of a play.
Outside WR runs a hitch...
The CB is standing 5+ yards away and doesn't close until the ball is thrown. (too late)
A traditional defensive call (with no blitz) involves 7 guys in coverage. If you're matching routes based on post-snap distribution then you can effectively use all 7 to cover eligible WR's. However, if you're spot dropping and simply covering grass, there's going to be plays where 2 or more of your guys are covering nobody. (wasted defenders IMO)
EXAMPLE: This was the post route/bender that was caught in front of Poyser for a big gain.
View attachment 378857
I circled 3 defenders that were practically off the screen. They're covering nobody, just grass. QB could've thrown to either one of these WR's.
The Nickel is at the top-left covering the flat while no receiving threat is there.
The CB is at the top-right bailing deep although there is no receiving threat in that zone.
There's also a LB off the screen to the left that is covering nobody as well.
This creates bigger windows, putting more pressure on Poyser to cover ground.
It was a simple 3x1 formation, and only 2 WR's went out. (TE stayed in to block)
It was a simple play to cover.
Outside WR ran a deep curl/dig.
Inside WR ran a seam/bender.
If the CB locks onto the outside WR instead of bailing to vacant grass...
And the Nickel and LB carry the seam...
The throwing windows are much smaller and Poyser doesn't need as much range.


