FIRST HALF PLAY-BY-PLAY
1st series:
1st play – single back, 2 TE, 2 WR – simple zone run to the right, Walton gets the edge and picks up 25 yards
1st and goal – I form, 2 TE, 1 WR – zone run left, no gain.
2nd and goal – I form, 2 TE, 1 WR – playaction pass to the FB in the flat, TD
2nd series (off the blocked punt):
1st play – I form, 1 TE, 2 WR – timeout, no play
1st real play – shotgun, 1 TE, 3 WR – attempted screen to the short side, incomplete
2nd and 10 – going quick tempo now – shotgun, 1 TE, double WR right – zone read right to Walton, gains 6
3rd and 4 – Still no huddle – I form, 1 TE (Njoku), double WR right, Herndon at FB – zone run right gains 7
1st and goal – no huddle – shotgun 2 TE, double WR left – zone run up the middle gains 1
2nd and goal – subs for Miami (Yearby, Berrios) – shotgun, 1 TE, 3 WR – playaction – late throw on an out to Berrios, cuts back and gains 5
3rd and goal – subs for Miami (Herndon, Williams, Njoku) – I form, 2 TE, 1 WR – zone run up the middle for a TD
3rd series:
1st play – shotgun, 1 TE, 3 WR (Njoku split wide), motion from Coley – in route to Njoku for 20 yards
1st and 10 – no huddle – flipped formation – swing pass to Yearby gains 12
1st and 10 – no huddle – flipped formation BACK again – Kaaya scrambles – incomplete to Njoku downfield
2nd and 10 – no huddle – same formation – Kaaya overthrows Coley on a deep post (double-covered)
3rd and 10 – no huddle – same formation – WR screen gains 2
4th and 8 – Badgley missed FG
4th series:
1st play – single back (Walton), 2 TE, 2 WR – playaction rollout – pass to wide-open Herndon picks up 25 yards
1st and 10 – no huddle – same formation – Kaaya changes play at the line – zone run left picks up a yard
2nd and 9 – no huddle – shotgun – 1 TE (Dobard), 3 WR (Herndon split wide) – playaction slant to Richards picks up 12
1st and 10 – no huddle – single back – 2 TE, 2 WR – Kaaya changes play – zone run up the middle gains 1
2nd and 9 – no huddle – shotgun – 1 TE (Herndon), 3 WR short side – Edwards at RB gets zone run left for 1 yard
3rd and 8 – (after FAMU timeout) – shotgun – 1 TE (Herndon), 3 WR – TE seam pass for TD
5th series:
1st play – I form – 1 TE, 2 WR, Coley in motion – playaction deep post to Richards who just misses a huge gain – Richt tries to sneak a play in but replay rules incomplete pass
2nd and 10 – single back, 2 TE, 2 WR – Yearby zone run left picks up 10
1st and 10 – no huddle – same formation – Kaaya changes play – same zone run to the right side – Yearby gets the corner – FAMU goes full ****** and Yearby runs 60+ yards for a TD
6th series:
1st play – I form – 1 TE, 2 WR – fake toss, out route to Coley picks up 9
2nd and 1 – no huddle – same formation – playaction go route to Coley overthrown incomplete
3rd and 1 – (after Miami timeout) – attempted QB sneak – false start
3rd and 6 – shotgun – 1 TE, 3 WR – St. Louis gets abused – Kaaya sacked
4th down – punt
HALFTIME
My thoughts:
Formations - We ran maybe 3 different looks total in the first half - I formation, single back (Ace) 2 TE/2 WR, and shotgun 3-wide. That's about all we needed to show. What I liked is that, as expected from Richt's offense, we ran several plays out of each formation.
Tempo - We ran almost exclusively no-huddle. Not always "hurry-up" but definitely a faster pace than what we're used to. On average during a drive sequence we snapped the ball with between 25 and 15 seconds left on the play clock, unless we were purposely trying to burn time.
Personnel - We saw mainly Walton and Yearby with one or two Gus plays at RB. WRs were Coley, Berrios, Richards, and Harris primarily. TEs are where the fun really begins. Just in the first half (vs FAMU no less) Herndon lined up at TE, WR, and FB. Njoku lined up at TE and WR. One of my favorite plays say Dobard (our "blocking") TE in the game with Herndon at WR - a playaction slant to Richards that gained 12 yards.
Playcalling - Even with this "vanilla" offensive showing, it's obvious that the days of being able to call out plays ahead of time based on personnel groupings are finally over. We passed out of the I, we ran out of shotgun, and of course we ran a ton of simple playaction. The run scheme was almost entirely "zone right, zone left, zone middle, repeat" and we probably saw maybe 10% of the passing route trees - outs, streaks, one seam pass (which worked perfectly), a slant, and lots of short middle crosses. Even so, I was impressed with our logic and relative efficiency in the first half as far as playcalling is concerned.
I'll try and get to the 2nd half later today.