I suppose that the advantage, in part, lies in the fact that since you have two TEs the Defense needs to counter with LBs for each of these TEs and therefore when you spread them out or not use them on the line they have an inherent advantage because of their speed and athleticism? or if the D uses DBs for these TEs because of their speed and athleticism they can be trucked because, well, they are TEs?
pls explain the advantages with this lineup, other than the versatility of the formations. thanks
I-Form: Herndon in the broken I as FB/HBack, Njoku at TE lined up tight, Coley at flanker, Richards at Split End. In this formation you can show hard on the run, then play-action or straight drop to pass with a lot of pressure on the defense to cover the entire field. You could send all 5 skill players on routes or keep one back for protection and send 4.
2TE: Herndon and Njoku lined up tight, Coley at flanker, Richards at Split End. Again, just like above you can control the line of scrimmage and run with double TEs on an even or unbalanced line with a single back. Then there's PA pass, or straight drop with the option to motion the back to the slot and empty the backfield.
3 WR, I-Form: Herndon in the broken I as FB/HBack, Njoku at slot, Coley at flanker, Richards at Split End. This formation may dictate a nickel package with an extra DB. This takes a LB out of the box and forces the S either into the box if you've established the run, or opens space in the box for the backs to get loose. If they keep a LB and play zone, then you can pass to holes in the zone or PA and beat them on man coverage.
3 WR, single back or pistol: Herndon at TE, Njoku at slot, Coley at flanker, Richards at Split End. same as above. But in my opinion you go to this and the ones below to force personnel mismatches with weak LBs.
4 WR shotgun: Njoku at flanker, Coley in the slot, Herndon inside, Richards at Split End.
Empty shotgun: Trips with Herndon/Walton/Richards, combination routes with Njoku and Coley.
All of these formations can be motioned to at the line, and Richt's offenses are known for coming out in the shotgun to make pre-snap reads then motioning down to the I form.
Ultimately, I don't think it's in Richt's character to out-scheme people and remove the run/pass option. He's about tempo, personnel mismatches, and execution, over and over to the point of physical and mental fatigue; testing the fundamentals of the opposing defense and make dudes tackle you for 4 quarters.