And, shockingly, I have absolutely no idea how it works. The most ACC thing ever.
I understand it's not easy to do with most of your league playing 9 games, but some of your league playing 8 games, but does this make sense to anyone?
Perhaps the 1200 attorneys we have here can break this down for us.
Just about everything about the ACC is illogical, short-sighted, or outright dumb, so there really isn't a "short" way to break this down. Here is my best understanding/explanation of the nonsense they've set up by stupidly having an odd number of teams and an odd number of conference games for (most) teams:
1. Find the best team(s) by conference win percentage. But, also:
2. Any team that plays less than 9 games with either the same number of Ls or Ws, is considered a "tied team" (so there's less of a disadvantage for playing fewer games). Example: Team A goes 8-0 in conference play, Team is 8-1, Team C is 7-1, and Team D is 7-2. Team A goes to the ACCCG, Team B and C are considered "tied teams" and the 2-way tie rules below apply, and Team D is out.
Once you've figured out who the "tied teams" are:
3. If you have a 2-way tie, apply the 2-way tie rules: 1) Head to Head; 2) "Team Success Ranking"; and 3) a draw by the Commissioner (name out of a hat).
4. If you have a 3-way tie, apply the 3-way tie rules, which go down two different paths for common opponents versus non-common opponents:
5. If all 3 "tied teams" are common opponents: 1) best record (which includes the definition of No. 2 above, again to minimize disadvantage of playing only 8); 2).
6. If all 3 "tied teams" are not common opponents: 1) any team that went 2-0 against the other tied teams goes to the ACCCG, and any team that went 0-2 gets removed; 2) "Team Success Ranking"; and 3) a draw by the Commissioner. Only caveat here is once one team is drawn, the tie-breaker may need to be restarted from the top between the two remaining teams (if, for example, you have a 3-way tie for both ACCCG sports).